To be an even greater benefit to their allies both off and on the battlefield, Redemption Paladins can take levels in Bard to access the College of Glamour. No subclass capitalizes on this better than the Oath of Redemption, which focuses on ending conflict before combat ever breaks out. After all, Charisma is one of their major abilities. While Paladins are generally seen as heavily-armored smite machines, they do also have the potential to be incredibly persuasive. Blade flourishes and fancy footwork provide excellent positioning control, and rakish audacity ensures that sneak attack damage is always on the table, allowing for clever D&D bard rogues to deal double damage. Either dueling or two-weapon fighting is of great benefit to any Rogue, and at 6th level, the college of swords allows two attacks per turn, something notably absent from the Rogue's suite of abilities. For the most effective division of levels, putting 6 levels into Bard and 14 into Rogue allows one to take advantage of the College of Swords' extra attack while leaving out higher-level Bard class abilities in favor of capitalizing on the Rogue's utility. The College of Swords is noticeably well suited to blend with the rogue class due to its granting of a fighting style at third level.
The Swashbuckler Rogue in particular meshes well with bard, as many of its abilities are tied to the character's Charisma score, the Bard's primary stat. Combining the two means that a character will have access to a wide array of skill proficiencies in addition to the Bard's spellcasting and the Rogue's sneak attacks. Rogues come with a variety of useful utilities in addition to their stealthy attack advantages. In order to properly prepare for a multiclass, the player must take into consideration a wide variety of factors and how they might affect their character in both the short and long term.īards are a versatile class overall, so it's easy to imagine that they would fit well with just about any other class. In some situations, players may want to counter their DMs with tough D&D subclass combos. No matter the reason, multiclassing brings with it its own set of challenges to consider. A player could want more variety in their roleplay experience or options during combat, or their character could have roleplayed a deal with an eldritch being and be forced to take levels in warlock as a consequence. Multiclassing may occur for a number of different reasons. Especially now, players are spoiled for choice with over 120 official subclasses. Deciding between martial or spellcasting, half or full-caster, as well as what makes sense narratively can eat up a lot of time that could be spent rolling dice and slaying monsters. Finding the best multiclass combos in Dungeons & Dragons 5e can be difficult when there are so many options available.